Stanford Root

Schedule

Stanford Root

Schedule

CS 11SI

How to Make VR: Introduction to Virtual Reality Design and Development

UNITS:2
GRADING:Satisfactory/No Credit
LEVEL:Undergrad
GER:—

In this hands-on, experiential course, students will design and develop virtual reality applications. You'll learn how to use the Unity game engine, the most popular platform for creating immersive applications. The class will teach the design best practices and the creation pipeline for VR applications. Students will work in groups to present a final project in building an application for the Oculus Quest 2 headset. Enrollment is limited and by application only. See https://cs11si.stanford.edu for more information and the link to the application. Prerequisite: CS 106A or equivalent

Syllabus for selected term:
View Winter 2027 Syllabus

Sections

1 Term
Activity 1Open
ID: 28665
0 / 20 enrolled
DAYS:Tuesday, Thursday
TIME:10:30 AM – 11:20 AM
LOCATION:TBD
INSTRUCTOR:
Borenstein, Jay
2units

CS 11SI: How to Make VR: Introduction to Virtual Reality Design and Development

2 units · Satisfactory/No Credit

In this hands-on, experiential course, students will design and develop virtual reality applications. You'll learn how to use the Unity game engine, the most popular platform for creating immersive applications. The class will teach the design best practices and the creation pipeline for VR applications. Students will work in groups to present a final project in building an application for the Oculus Quest 2 headset. Enrollment is limited and by application only. See https://cs11si.stanford.edu for more information and the link to the application. Prerequisite: CS 106A or equivalent

Offered in Winter 2027 at Stanford University.

Winter 2027 sections

  • Activity — Tuesday Thursday 10:30 AM – 11:20 AM — Borenstein, Jay (Undergrad)

More CS courses

  • CS 1U: Practical Unix
  • CS 7: Personal Finance for Engineers
  • CS 10N: Computer Play: An Unconventional Introduction to CS and EE
  • CS 21SI: AI for Social Good
  • CS 22A: The Social & Economic Impact of Artificial Intelligence (INTLPOL 200, SYMSYS 122)
  • CS 24: Minds and Machines (LINGUIST 35, PHIL 99, PSYCH 35, SYMSYS 1, SYMSYS 200)
  • CS 25: Transformers United V6 (SYMSYS 25)
  • CS 25N: Big Ideas in Cryptography
  • CS 31N: Counterfactuals: The Science of What Ifs?
  • CS 33: AI Changes Everything: Intentions & Consequences
  • CS 40: Cloud Infrastructure and Scalable Application Deployment
  • CS 41: Hap.py Code: The Python Programming Language

All CS courses · All departments