Stanford Root

Schedule

Stanford Root

Schedule

CS 377G

Designing Serious Games

UNITS:3-4
GRADING:Letter or Credit/No Credit
LEVEL:Graduate
GER:—

In recent years, serious games have become both a booming industry and a powerful tool for education, helping to illuminate complex social and ecological challenges and inspiring meaningful engagement with their solutions. This project-based course introduces core principles of game design, with a focus on creating games that teach. Run as a hands-on studio, students will design and and prototype games aimed at social change and civic engagement. Through lectures and extensive readings, we will explore the fundamentals of game design in order to develop effective games that address pressing societal issues.

Syllabus for selected term:
View Autumn 2026 Syllabus

Sections

1 Term
Seminar 1Open
ID: 25220
0 / 35 enrolled
DAYS:Monday, Wednesday
TIME:1:30 PM – 4:20 PM
LOCATION:Lathrop 190
INSTRUCTOR:
Wodtke, Christina
units

CS 377G: Designing Serious Games

3-4 units · Letter or Credit/No Credit

In recent years, serious games have become both a booming industry and a powerful tool for education, helping to illuminate complex social and ecological challenges and inspiring meaningful engagement with their solutions. This project-based course introduces core principles of game design, with a focus on creating games that teach. Run as a hands-on studio, students will design and and prototype games aimed at social change and civic engagement. Through lectures and extensive readings, we will explore the fundamentals of game design in order to develop effective games that address pressing societal issues.

Offered in Autumn 2026 at Stanford University.

Autumn 2026 sections

  • Seminar — Monday Wednesday 1:30 PM – 4:20 PM — Lathrop 190 — Wodtke, Christina (Graduate)

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