This course aims to get students experienced with the game development lifecycle, developing multiple game projects from start to finish. Students will utilize various ideation tools for brainstorming (borrowed from the Design program), use the Unity Engine to develop 2D games in individual and collaborative settings, and publish their work on live websites by entering into friendly competitions known as "game jams". By the end of the quarter, students will have created a rapid-prototype game and gained the proper skills to make games on their own. Enrollment is limited and by rolling application only: https://forms.gle/K1XwdPpLXbFSJGnZ6
2 units · Satisfactory/No Credit
This course aims to get students experienced with the game development lifecycle, developing multiple game projects from start to finish. Students will utilize various ideation tools for brainstorming (borrowed from the Design program), use the Unity Engine to develop 2D games in individual and collaborative settings, and publish their work on live websites by entering into friendly competitions known as "game jams". By the end of the quarter, students will have created a rapid-prototype game and gained the proper skills to make games on their own. Enrollment is limited and by rolling application only: https://forms.gle/K1XwdPpLXbFSJGnZ6
Offered in Autumn 2026 at Stanford University.